Monthly Archives: October 2015

In the land of emulation

Emulation is a tough topic to begin with. At least it has been to me when I first wanted to understand the ins and outs of it, until I could manage to make a good emulator for the Gameboy. It’s actually not so difficult to find information on the Internet but it becomes more challenging to get thorough articles about what I like to call “the whole picture”. In my opinion, this thread on stackoverflow had an answer that let you grasp quickly most of the issues you’ll have to overcome when writing an emulator. It does not dive much into the actual making of the program but it shows that the subject is not an easy one. Continue reading